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	<title>Comments on: It&#8217;s Time for Movie Mode</title>
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	<description>- Ben Hoyt on Video Games, Technology, Politics, and more...</description>
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		<title>By: Oddly Entertaining* Navel-Gazing &#187; Great Minds Think Alike</title>
		<link>http://www.benjaminhoyt.com/blog/2008/07/its-time-for-movie-mode/comment-page-1/#comment-268</link>
		<dc:creator>Oddly Entertaining* Navel-Gazing &#187; Great Minds Think Alike</dc:creator>
		<pubDate>Sat, 10 Jan 2009 09:17:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.benjaminhoyt.com/blog/2008/07/02/its-time-for-movie-mode/#comment-268</guid>
		<description>[...] that basically describes the &#8220;Movie Mode&#8221; game feature that I proposed all the way back in July, and again via GameDaily, in September.&#160; Inexplicably, sites like Gamasutra and Kotaku seem to [...]</description>
		<content:encoded><![CDATA[<p>[...] that basically describes the &#8220;Movie Mode&#8221; game feature that I proposed all the way back in July, and again via GameDaily, in September.&nbsp; Inexplicably, sites like Gamasutra and Kotaku seem to [...]</p>
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		<title>By: Benjamin Hoyt</title>
		<link>http://www.benjaminhoyt.com/blog/2008/07/its-time-for-movie-mode/comment-page-1/#comment-267</link>
		<dc:creator>Benjamin Hoyt</dc:creator>
		<pubDate>Sat, 10 Jan 2009 07:10:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.benjaminhoyt.com/blog/2008/07/02/its-time-for-movie-mode/#comment-267</guid>
		<description>Hahaha.  Check this out.: http://www.gamasutra.com/php-bin/news_index.php?story=21803

It seems that another notable game designer thinks this idea has merit, as well. :-)</description>
		<content:encoded><![CDATA[<p>Hahaha.  Check this out.: <a href="http://www.gamasutra.com/php-bin/news_index.php?story=21803" rel="nofollow">http://www.gamasutra.com/php-bin/news_index.php?story=21803</a></p>
<p>It seems that another notable game designer thinks this idea has merit, as well. <img src='http://www.benjaminhoyt.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>By: Jamie Fristrom</title>
		<link>http://www.benjaminhoyt.com/blog/2008/07/its-time-for-movie-mode/comment-page-1/#comment-208</link>
		<dc:creator>Jamie Fristrom</dc:creator>
		<pubDate>Mon, 08 Sep 2008 23:41:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.benjaminhoyt.com/blog/2008/07/02/its-time-for-movie-mode/#comment-208</guid>
		<description>I&#039;ve yet to see a videogame story that would stand on its own as a movie;  I&#039;d rather rent whatever TV series I haven&#039;t seen yet on netflix.  Although some games, including Prince of Persia: Sands of Time, Bioshock, Silent Hill, and Soul Reaver have great stories that work precisely because they&#039;re games;  they create and then destroy the illusion of free will, for example, or play on the fact that you don&#039;t really know your character&#039;s motivations.  Take away the interactivity and they don&#039;t work anymore.

I think the real problem is games are too hard, too long, too grindy.  Yes, by all means, let the consumer skip or cheese through the challenges to get to the story bits;  the aforementioned titles would all still work as interactive stories.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve yet to see a videogame story that would stand on its own as a movie;  I&#8217;d rather rent whatever TV series I haven&#8217;t seen yet on netflix.  Although some games, including Prince of Persia: Sands of Time, Bioshock, Silent Hill, and Soul Reaver have great stories that work precisely because they&#8217;re games;  they create and then destroy the illusion of free will, for example, or play on the fact that you don&#8217;t really know your character&#8217;s motivations.  Take away the interactivity and they don&#8217;t work anymore.</p>
<p>I think the real problem is games are too hard, too long, too grindy.  Yes, by all means, let the consumer skip or cheese through the challenges to get to the story bits;  the aforementioned titles would all still work as interactive stories.</p>
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		<title>By: Robi Ganguly</title>
		<link>http://www.benjaminhoyt.com/blog/2008/07/its-time-for-movie-mode/comment-page-1/#comment-49</link>
		<dc:creator>Robi Ganguly</dc:creator>
		<pubDate>Tue, 08 Jul 2008 22:22:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.benjaminhoyt.com/blog/2008/07/02/its-time-for-movie-mode/#comment-49</guid>
		<description>Love the post, glad you finally got it up, you did a great job expanding on the idea we chatted about and going into more detail. 

I really think that you&#039;re on to something here - there&#039;s a lot of reasons for this to happen, but most importantly, I think it&#039;s because this is really a natural evolution of games. As you hit upon, the mix of interactivity and high quality storytelling are what make games great and both pieces should be celebrated and available for consumption, separate from one another. 

Another thing that you bring up that I think has a lot of potential is this idea of being able to &quot;catch up&quot; on a game by using Movie Mode. I think that this could be very helpful in creating new franchises. Sports franchises are relatively easy to create on a recurring basis, once you&#039;ve met with success. They don&#039;t require that the consumer knows the &quot;back story&quot; in order to buy this season&#039;s product. However, episodic games are more of a challenge, because of their back story. Your idea could really assist in making game franchises more easily approachable.</description>
		<content:encoded><![CDATA[<p>Love the post, glad you finally got it up, you did a great job expanding on the idea we chatted about and going into more detail. </p>
<p>I really think that you&#8217;re on to something here &#8211; there&#8217;s a lot of reasons for this to happen, but most importantly, I think it&#8217;s because this is really a natural evolution of games. As you hit upon, the mix of interactivity and high quality storytelling are what make games great and both pieces should be celebrated and available for consumption, separate from one another. </p>
<p>Another thing that you bring up that I think has a lot of potential is this idea of being able to &#8220;catch up&#8221; on a game by using Movie Mode. I think that this could be very helpful in creating new franchises. Sports franchises are relatively easy to create on a recurring basis, once you&#8217;ve met with success. They don&#8217;t require that the consumer knows the &#8220;back story&#8221; in order to buy this season&#8217;s product. However, episodic games are more of a challenge, because of their back story. Your idea could really assist in making game franchises more easily approachable.</p>
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		<title>By: Steerpike</title>
		<link>http://www.benjaminhoyt.com/blog/2008/07/its-time-for-movie-mode/comment-page-1/#comment-45</link>
		<dc:creator>Steerpike</dc:creator>
		<pubDate>Fri, 04 Jul 2008 17:41:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.benjaminhoyt.com/blog/2008/07/02/its-time-for-movie-mode/#comment-45</guid>
		<description>A very well-written and carefully considered article - makes me wonder why developers haven&#039;t implemented this idea yet!

I have long since lost count of the number of games I&#039;ve quit in frustration (Devil May Cry 4 comes to mind as a recent example), but still wanted to know how the story comes out. A simple fic like this would allow me to enjoy the narrative without forcing me to endure a game I no longer like playing.

It&#039;s time for developers to realize that we don&#039;t consume games the same way we consume movies - even short games take many hours, usually broken over days or weeks. A movie is consumed in one sitting. It&#039;s unfair and unreasonable to expect gamers to &quot;watch&quot; games the same way they watch movies.

Recently Warren Spector pointed out that 100-hour games are a bad idea since, as you say, many gamers never finish. &quot;We want you to see the last level,&quot; he said. And this is a way to help realize that goal without affecting the play of the game. Those who wish to challenge themselves can do so, those who just want to see what happens can do that. It&#039;s a simple, perfect idea.

Thanks for the great post!</description>
		<content:encoded><![CDATA[<p>A very well-written and carefully considered article &#8211; makes me wonder why developers haven&#8217;t implemented this idea yet!</p>
<p>I have long since lost count of the number of games I&#8217;ve quit in frustration (Devil May Cry 4 comes to mind as a recent example), but still wanted to know how the story comes out. A simple fic like this would allow me to enjoy the narrative without forcing me to endure a game I no longer like playing.</p>
<p>It&#8217;s time for developers to realize that we don&#8217;t consume games the same way we consume movies &#8211; even short games take many hours, usually broken over days or weeks. A movie is consumed in one sitting. It&#8217;s unfair and unreasonable to expect gamers to &#8220;watch&#8221; games the same way they watch movies.</p>
<p>Recently Warren Spector pointed out that 100-hour games are a bad idea since, as you say, many gamers never finish. &#8220;We want you to see the last level,&#8221; he said. And this is a way to help realize that goal without affecting the play of the game. Those who wish to challenge themselves can do so, those who just want to see what happens can do that. It&#8217;s a simple, perfect idea.</p>
<p>Thanks for the great post!</p>
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		<title>By: TheMadPeacock</title>
		<link>http://www.benjaminhoyt.com/blog/2008/07/its-time-for-movie-mode/comment-page-1/#comment-43</link>
		<dc:creator>TheMadPeacock</dc:creator>
		<pubDate>Thu, 03 Jul 2008 16:03:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.benjaminhoyt.com/blog/2008/07/02/its-time-for-movie-mode/#comment-43</guid>
		<description>I think you are onto a good idea with this Movie mode. 

I really liked Heavenly Sward and particularly enjoyed the characters they created, good dialog, nice interaction and humor. I made it all the way to the big boss at the end of the game but you have a 3 round fight with him and I lost interest after about 2 hours of trying to win the last round.. I gave up. It pissed me off because I am sure the movie sequence that follows the final victory is good, probably wraps the story up nicely and I am sure I would have enjoyed it.

On the flip side..

Having just endured MGS4’s 700 hours of bad dialog movie length cut sequences I also think a movie-less mode would be good.

MGS4 was ok, playing a FGS (First Geriatric Shooter) was a new experience, having the hero stop mid shootout to rub his old back was funny once, annoying many many times. There was good character development but like many action movies it was ruined by the compulsory (and badly written) love affair between the secondary characters.

So, movie mode and movie-less mode... that way the consumer decides what they like in the product.</description>
		<content:encoded><![CDATA[<p>I think you are onto a good idea with this Movie mode. </p>
<p>I really liked Heavenly Sward and particularly enjoyed the characters they created, good dialog, nice interaction and humor. I made it all the way to the big boss at the end of the game but you have a 3 round fight with him and I lost interest after about 2 hours of trying to win the last round.. I gave up. It pissed me off because I am sure the movie sequence that follows the final victory is good, probably wraps the story up nicely and I am sure I would have enjoyed it.</p>
<p>On the flip side..</p>
<p>Having just endured MGS4’s 700 hours of bad dialog movie length cut sequences I also think a movie-less mode would be good.</p>
<p>MGS4 was ok, playing a FGS (First Geriatric Shooter) was a new experience, having the hero stop mid shootout to rub his old back was funny once, annoying many many times. There was good character development but like many action movies it was ruined by the compulsory (and badly written) love affair between the secondary characters.</p>
<p>So, movie mode and movie-less mode&#8230; that way the consumer decides what they like in the product.</p>
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