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	<title>Comments on: &#8220;What we have here is a failure to communicate.&#8221;</title>
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	<description>- Ben Hoyt on Video Games, Technology, Politics, and more...</description>
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		<title>By: Benjamin Hoyt</title>
		<link>http://www.benjaminhoyt.com/blog/2010/05/what-we-have-here-is-a-failure-to-communicate-3/comment-page-1/#comment-449</link>
		<dc:creator>Benjamin Hoyt</dc:creator>
		<pubDate>Fri, 27 Aug 2010 02:21:28 +0000</pubDate>
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		<description>Chad, I think it depends a lot on your definition of &quot;movie tie-in.&quot;  If you are looking at games that are supposed to ship day/date with films, it&#039;s hard to think of any.  If you are talking about games based off of movie properties, but not shipping concurrently with a specific film, then there are a few examples (Star Wars: Knights of the Old Republic, Batman: Arkham Asylum, Lego Star Wars/Indiana Jones).  Even then, there are not a lot of examples, but it shows that it&#039;s possible.</description>
		<content:encoded><![CDATA[<p>Chad, I think it depends a lot on your definition of &#8220;movie tie-in.&#8221;  If you are looking at games that are supposed to ship day/date with films, it&#8217;s hard to think of any.  If you are talking about games based off of movie properties, but not shipping concurrently with a specific film, then there are a few examples (Star Wars: Knights of the Old Republic, Batman: Arkham Asylum, Lego Star Wars/Indiana Jones).  Even then, there are not a lot of examples, but it shows that it&#8217;s possible.</p>
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		<title>By: Chad Barley</title>
		<link>http://www.benjaminhoyt.com/blog/2010/05/what-we-have-here-is-a-failure-to-communicate-3/comment-page-1/#comment-448</link>
		<dc:creator>Chad Barley</dc:creator>
		<pubDate>Thu, 26 Aug 2010 20:57:06 +0000</pubDate>
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		<description>Great read. I can see how It&#039;d be a real Pain in the rectum to try and create a compelling game under a tight deadline (outside of your control) and with a licence that you have very little (if any) creative control over, however.

This trend isn&#039;t going to be changing anytime soon, so my question is; have you ever experienced a movie Tie-in that was Brilliant? I.E not merely passable but a genuinely quality product? If so then why do you think that game managed to succeed where so many others failed?</description>
		<content:encoded><![CDATA[<p>Great read. I can see how It&#8217;d be a real Pain in the rectum to try and create a compelling game under a tight deadline (outside of your control) and with a licence that you have very little (if any) creative control over, however.</p>
<p>This trend isn&#8217;t going to be changing anytime soon, so my question is; have you ever experienced a movie Tie-in that was Brilliant? I.E not merely passable but a genuinely quality product? If so then why do you think that game managed to succeed where so many others failed?</p>
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