Bio & Contact
Bio
Personal
I was born in Boston, MA to Donald and Gwendolyn Hoyt. At the age of 2, we moved to Upland, CA shortly after my brother Andy was born. My sister, Liz, was born 2 years later and we grew-up in Upland.
After I graduated from Upland High School I attended Pomona College, in Claremont, CA. After bouncing around between several different majors, I ultimately settled on Economics, in which i earned a BA. (In retrospect, however, I wish that I had majored in History and taken a few classes in computer science, as well). My real passion during school, however, was Parliamentary Debate, which I participated in for all 4 years.
Since college I have lived in Pasadena, CA; Chicago, IL; and Sherman Oaks, CA. Today, my passions include playing and developing video games, socializing with my many incredible friends, fine dining, soccer, fantasy football, scuba diving, spending time with family, and several television shows that I’m mildly addicted to (Lost, CSI, Survivor, and American Idol. I’m also enjoying V and Flash Forward lately).
Professional
I was first exposed to the video game industry shortly after I graduated from college, when I was working at a small start-up middleware developer called Silver Platter Software. After Silver Platter went out of business in mid-2003, I decided that what I really wanted to do was create video games. Thanks to the help from some fantastic people that I had met in the industry, particularly Jill Zinner and Michael Steele, I received an offer to relocate from Southern California to Chicago in order to work as a Producer at High Voltage Software and I jumped at the opportunity.
I spent 2 years at High Voltage, where I managed the development of a children’s card-battling game called Duel Masters, (based on the Wizards of the Coast card game of the same name). Then, I joined EA Chicago as a Development Director, where I worked on Def Jam: Icon, until August, 2006. In late-2006 I returned to Southern California where I became the Producer in charge of creating product/tech demos for Emergent Game Technologies, makers of the Gamebryo game engine. I helped with the creation of the Emerge Demo for GDC 2007 and the Kinslayer Demo for GDC 2008, before departing the company. Most recently, I worked at Paramount Pictures in their Digital Entertainment group, where I was the Sr. Producer helping manage the creation of games based off of Paramount’s many movie titles.
Contact Info
- Email: bhoyt47@hotmail.com
- Yahoo IM: bhoyt47
- AIM: bhoyt47
- MSN: bhoyt47@hotmail.com
- Skype: bhoyt47
- Twitter: bhoyt47

